This project has been a balancing act for sure. Everything is dependent on me and getting as many things done as possible, as quickly as possible just to make this happen on time. For example I just hired a graphic design graduate from my class, Mei Lenehan, to design the posters for the event. I had to have all the information solidified before she could even start working. But to have all the info just 1 month after I started is very difficult! This problem comes with added stress since one of the artists on the panel also is VERY eager to send out the poster for her email news letter. Poster now underway, venue tentative, but still shopping around.
I keep reminding myself event planners and curators need practice too!
Had a FaceTime with the third artist on the panel that I decided on; Kay Healy. SHES SO COOL and right now in Sweden for a residency! She gave me really good advice also for where to look for future funding as an artist in Philly. this is her:
She’s in front of her work… isn’t she adorable?! ❤
Alright! I’ve officially settled into this fellowship for the summer. I would say that the “honeymoon phase” of the summer has finished, which comes with some perks, a couple learning lessons, and, as always, some shiny examples of my latest projects!
I feel like this period is defined by consistency. I’ve established a consistent schedule, and become comfortable enough with my supervisors and coworkers to tweak what times I can come in and leave the office. I’m really thankful that this type of flexible scheduling exists at the city level, and speaks a lot to the progressive nature of this department.
Part of this flexibility has come out of my most recent project – fieldwork in the major commercial corridors of the city, identifying possible locations for bike racks.
Feeling very official with my city-provided clipboard. The second map shows all the places I have gotten to survey. Doing this all by bike has been a really good workout and a really good way to explore the city.
This project has taken me all over Providence, allowing me to see wards, streets, and communities that I never knew existed! RISD is a prestigious and innovative institution, but this often times mean its community can be a bubble. Because of this, I’m really thankful that I have gotten the opportunity to explore Providence in this way, at this stage of the fellowship, to build a broader mental map of the city I am designing for.
I personally believe that experiencing the breadth of your city firsthand is fundamental to good urbanism, for civic professionals and citizens alike. I also believe that cars are actively detrimental to those experiences; Making neighborhoods blend together to the drivers while compromising the safety of pedestrians and bicyclists who seek those experiences. One of my biggest takeaways from this project has been the awful impact that automobility has on our cities. Cars blow past me, honking at me for inconveniencing them from reaching speeds that can kill. But by no means is this the driver’s fault! Vital businesses like clinics, grocery stores, pharmacies, and discount stores are far away from where people live and work, yet often grouped together, two or three to the same block.
I’ve gotten into the habit of taking pictures on my phone during this project. Cities designed around cars have a lot of places that no one would choose to go. However, I wanted to highlight places that I thought had interesting colors or configurations that with some small interventions might be more inviting and useful to humans.
My last and longest term project has been the traffic education campaign that I mentioned in the last post. I am now just putting on the final touches and integrating the Spanish translations, and then we will be getting ready to build a landing page on the Providence site and begin sharing on social media.
I’m really happy with how these turned out. I think the visual language is both eye-catching and referential to traffic signs / signals, and I’ve really enjoyed thinking about multilingual design (something that’s really important for city-distributed resources like these!)
I think I’m still struggling to think about how to distribute these beyond the social media follower base of the city. The difficulty here is a lack of budget for the project, meaning I have to stay digital with it (printing can get expensive fast!). Let me know in the comments below if you have any ideas for further reaching digital distribution!
That’s all the project news I’ve got for you. On a personal note though, today is my 21st birthday! It’s a perfect day for it. Friday the 13th is actually an auspicious day for lots of Pagan belief systems (its unlucky connotations are patriarchal and Christian dogma). Not only that but its also just a Friday! Definitely lucky that my first foray into drinking culture falls on a day where I don’t work tomorrow 😉
I’ll post pics from tonight when I have them!
Thanks for reading! Until next time.
// micah epstein //
Every Monday and Wednesday I teach at the Davey Lopes Recreation Complex along with the help from two youth staff. This past Wednesday I sent one of our youth staff, Andre outside to grab around six local plant specimens that we could use for an observation activity with the kids. Ten minutes later he came back with these! I was like, “where did you even find these?! this is practically the most beautiful arrangement of plants I’ve ever seen!” Not to mention the extremely broad range of color, texture and form that he composed. I asked him if anyone has ever told him he’s an artist. He replied,
I laughed, of course.
One of my favorite parts about working with the youth staff after a few weeks is having discovered each of their strengths and being able to put them to use. It would be amazing to be able to work with them for a year in order to really be able to take advantage of what each individual has to offer. For now, it’s been really fun for me just getting to know them.
This past Thursday we took a break from farming to learn about salt marshes and how valuable they are to coastal regions. We watched a few videos and listened to a Rhode Island Public Radio report about salt marsh conservation before taking a field trip to see a salt marsh in person. We drove thirty minutes to the Touisset Marsh Wildlife Refuge in Warren, RI. On the drive up I had four of the youth staff in my car and we each took turns picking songs to play. It was fun to listen to everyone’s choices, all singing a long in some moments and in others discovering song’s we hadn’t heard before (K-Pop as a personal example).
When we arrived at the marsh, Alyssa, one of SCLT programmers, gave us the assignment to complete a “sit spot.” A sit spot entails sitting in one place for about ten minutes and situating yourself so that no other humans are in your field of vision. In those ten or so minutes, you are meant to observe the movement, colors, sounds, smells around you as well as your own emotions. This exercise, as simple as it was, was the main activity we did on site. Afterwards, we each went around and shared one thing we noticed. The overwhelming response from the youth staff was that they loved the experience. Most of us found it to be relaxing and everyone had noticed different things about the same place. Mostly, it was really exciting for all of us to see such striking scenery so close to our home.
This experience, a long with many others, made me see the value of just hanging out together as a group. It is important that we learn about the food system, it is important that we better understand farming and it is important that we see the effects of global warming on our lives. It is also important that we have fun together in a beautiful place or just driving around listening to music. When I talked to my supervisor Kevin Jankowski about these experiences he reminded me of the Maya Angelou quote:
“At the end of the day people won’t remember what you said or did, they will remember how you made them feel.”
After a bus journey, a few elongated flights and a car drive I have finally covered the mammoth distance to the city of my childhood. After years of living in different parts of the country and world, I am back here for the summer and the Maharam Fellowship project.
The past year at RISD, for me, has been about extensive research into possible ways to discuss the disappearance of the pangolin- a little known endangered species of mammals that walk our two largest continents. This enquiry into a single species became the face of my interest in discussing the disappearance of fauna due to various human activities. Trying to dissect the possible psychological fronts in the context of the disappearing pangolin has opened various pathways for future study of related subject matter rooted in understanding our relationship with the natural world. This research has lead me to experiment with various points of design interventions as a source of disseminating information as well as encouraging local involvement.
My name is Mudita, I am a Narrative and Strategic Designer, who is currently writing from Guwahati, Assam. The Indian state of Assam shares its northern border with Bhutan, its southern tip with Bangladesh and is known for its extensive tea production industry. Guwahati being a relatively smaller city, yet the largest in north-eastern India, is often visited by tourists on their way to the rest of the north-eastern states. The project I plan to pursue through the Maharam Fellowship is the next step in my endeavor to bring to light the discussions of biodiversity, its disappearance and conservation; hopefully creating a larger impact starting in Guwahati, Assam.For the next 8 weeks, I will be working with Mr. Jayaditya Purkayastha, a herpetologist who is the General Secretary at Help Earth, an NGO working tirelessly to drive the conversation about the conservation of urban biodiversity into every household.
Over the past week, I have had two meetings with Mr. Purkayastha, to discuss the possible ways in which I could integrate my interests and aspirations with the functioning of his organization. A widely published author, Mr. Purkayastha has written books on the variety of birds, snakes and turtles found in Assam. His organization is now interested in encouraging school students to be invested in the documentation and conservation of urban biodiversity in Guwahati.
This is where I step in.
Over the next few weeks, I will be spending time with the research papers and other theoretical documents produced and collected by Mr. Purkayastha and his team. I plan to transform these into age appropriate educational material integrated with activities which can be used by schools to encourage the involvement of students in the larger conversation of biodiversity and its conservation.
If this experiment goes well, we would have the opportunity to further promote and integrate biodiversity centric, activity based educational material within the mainstream educational system; starting from this obscure, often forgotten city of Guwahati.
It was appropriate to watch the sunset from my window seat as I flew out of Japan. Two months in Okinawa feels like two days. Until now, my shortest stay on the beautiful island had been just over a year. To have such a short time to enjoy its bounty felt a little stifling, but I am thankful for every minute I was given!
Restrictions placed on marines by their command caused attendance dwindled during the summer. Because of this, their project fell behind and its completion looked bleak. Over the last two weeks, however, a couple of the marines and an airman were able to spend extra time catching up and completing the board. Both classes worked hard to finish their projects, and they look fantastic! It was a joy to work with each group, even amidst the frustration of red tape and language barriers. A valuable lesson to learn, however, is that every design solution must overcome its own set of unknown problems. And, what often seems like the death of an idea, is the birth of a better one.
Now that my portion of the fellowship is over, the program is in the hands of my supervisor and of the chaplain who participated in the adult class. The chaplain is planning to start a surfboard design program on the base where he works, as a way to mentor more young marines. My supervisor is looking at future design projects with high school students. He is also training his staff in Design Thinking for creative leadership. I am now back in the country scouring job boards for gainful employment (I’m open to suggestions). Meanwhile, I will continue developing the creative leadership curriculum for community development organizations and philanthropic companies. Design Thinking and creative leadership can be valuable tools to enable communities to design sustainable, indigenous solutions toward a better life. I am ever grateful to Maharam and RISD for such a rich opportunity to explore an idea and empower others to create!
Ideas, Ideas, Ideas
The last couple of weeks brought a huge wave of brainstorming, sketching, creating, and discussion with Jason and the team. As of last Friday, I have spoken to 48 different patients, still keeping up a wide age range. The more I spoke with patients, the bigger the game world within the Neuromotion platform grew in my head. What world should they encounter? What sort of problems? The original plan was to have the player go to different cities around the world during the game, but I kept thinking that the metagame could be a great opportunity to imbue something more engaging and creative, while still keeping the experience cohesive.
When I brought up this thought to Jason, he thought of how aside from the biofeedback component, helping children with emotional regulation often means teaching them necessary executive functions. After a thoughtful pause, he pondered, “What if each place the character could go to could teach different executive functions? It could be a good chance to teach some psychotherapy in the game.”
I ruminated on this thought for a few seconds, but the cams and cranks in Jason’s brain were already flickering a small light of inspiration. Without missing a beat, he slid over to his computer and e-mailed me an article about this subject, simply called Executive Functions by Adele Diamond, a professor from the University of British Columbia and BC Children’s Hospital, Vancouver. She wrote:
Executive functions are “a collection of top-down control processes used when going on automatic or relying on instinct or intuition would be ill-advised, insufficient, or impossible.
For her, there were three core executive functions and an additional minor one. Jason’s current idea is that the mini-games could be categorized accordingly into each function: Cognitive Flexibility, Inhibitory Control, Working Memory, and Fluid Intelligence. That way, the games could be more organized and this would provide a bit more cohesion. Of course, play-testing would be the ultimate judge of this idea, but it’s a start!
To provide more brief definitions of these terms, I wrote up bullets for my own notes and for the rest of the team: Executive Functions
Though this metagame idea is farther down the road for the team, it’s important to think of the proceeding steps since the start-up constantly changes. Jason had me start thinking of how these worlds could look, and that we can talk through their accuracy and accessibility. I have to say, it made those hyper-conceptual RISD assignments have come to good use. Project tasks like “Please Illustrate De Ja Vu” and “Create a 12-dimensional self-portrait with gouache” actually DO resurface in the non-RISD world. This gives me hope, albeit a lasting migraine to wrap my head around these concepts while also keeping themes and illustrations understandable.
Aside from this brainstorming around the metagame, we came to the conclusion that there should be an avatar character that the child can play as. I would say pretty much all of the kids feel relatability and customization would be crucial to this game to connect them to the game (as well as having a large world of possibility to explore). If the avatar could have natural dialogue with the friend (coach) as well as with other characters, the experience can play out as a story and less as a one-way teaching tool. I think we can learn a lot when situations play out in front of us; for some reason, we can reflect better in the third person.
So in a sense, now friend character will become secondary to this avatar character. We’re now questioning how much the friend should intervene, and how much we can use this narrative framework to instill independence for our users. Jason and I had a brief discussion, and he thought that at this point, the avatar becomes the main character of this game. Thus, when I started to create final splash screens and home screen backgrounds, I questioned whether to represent an avatar as an independent traveler or have them accompanied by their friend.
Also the team has been helping to create other opportunities to introduce the avatar and friend into the beta game. We have a tutorial or “emotional warm-up” where players have to raise and then lower their heart-rate on the screen as well as a game-over screen where the friend, when appropriate or occasionally, could appear with advice.
It’s Not Your Fault
So it’s production mode until the end. With one more week left, I still plan to see more patients. I think this last week would be a valuable opportunity to ask some final big thinking questions. For some of the patients I met, I asked, “What would be something that we should definitely do in this game?” Then followed by, “What is definitely something we shouldn’t do?” One older boy thought that there should be a main lesson in the end, so there’s a working goal. A couple of 7 year-old girls both said that it would be important to have your character travel around and help other characters because that would help them feel better about themselves.
If I can share one response that resonated with me these past couple of weeks, it would be one experience in the Inpatient Unit with a teenage boy. He was the only person I interviewed that afternoon, mostly because I had to leave early to see another patient in the Outpatient Clinic.
“The g-game should teach you how to…get better…and …get out of the hospital.” I noticed the “Welcome to the [Inpatient Unit Name]” notebook on the table in front of him. He also said that the character you play as has to have a motivation, an ultimate goal to reach at the end of this game. “Also teach…skills, like coping…skills.”
He was a very soft-spoken person, but his face was very physically scarred and his eyes very tired. He was also shaking the entire time. Each time he had to stop to cough, he apologized. A couple of times, he was shaking so violently that he couldn’t verbalize his thought.
During a particularly strong episode, he tumbled through his words. “I’m s-sorry…it’s my med-medication tha-that’s…ma-making me…shake”
“It’s okay, it’s okay.” At that moment, his quivering head slowly turned towards me, and I knew I had to look him square in the eye. It’s not your fault, I thought to myself. It’s not your fault. In a weird way, I thought he could hear me. I let him speak for about 40 minutes until I had to leave. Each time he coughed, I waited. Each time he needed to collect his thoughts, I waited more. In the beginning, I contemplated whether or not I should have turned to one of the nurses there to see if they needed to help him. But after those first couple of minutes of speaking with him, I realized that this boy was trying so so hard to get his thoughts across. He was very thoughtful, gave great critical feedback, and really valued the importance of having a character give you advice during the game, not a disembodied voice.
Very politely, he shook my hand at the end of the interview. “G-good luck.” I think he smiled a bit.
I smiled back. “Thank you so much. G-have a good day.” I nodded my head, thanked the nurse, and walked out with another nurse.
Should I have said ‘good luck’ back? Should I have even said ‘have a good day’ even? These phrases are so casual in day-to-day life, but in an inpatient unit, it’s just irony. I thought about this on my way to the Outpatient floor where I realized my patient cancelled and I had another hour or so until my next expected patient.
Not to get too philosophical here, but it’s moments like these where it’s important to separate the body from the mind. Though this boy had little control of his actions, his sharp, serious expression exclaimed his presence. It takes a little longer and a bit more patience to really see it, but it’s there. I had to give him time to speak and not impose anything which has been a constant anxiety for me when talking to patients. In a way, this experience has become less about finding information about what motivates these children, but more-so learning to present myself as an active listener and empathetic speaker. How can you really hold a conversation with a child, any child, and have them know that an adult is taking them seriously? Though I may be dressed in business casual and have a fancy hospital ID around my neck, I still want to get down to their level, which really becomes the task for any pediatric clinician at BCH. And there’s a lot more nuances than people think. Some kids have been easier to reach than others, but again, it’s part of the learning. I didn’t study any of these techniques or terminology; at that moment I can only reach them through small questions, a bit of joking, and a handful of writing and doodling.
But sometimes simplicity is the answer I suppose?
Eurecka!!! Louis Pasteur forgot to close the window to his laboratory and discovered penicillin. The pacemaker was invented when Wilson Greatbatch was working on a heart monitoring device and pulled out the wrong resistor. And the new, hybrid, paddle-board hull was created during a serendipitous moment in a buoyancy testing session.
Our high school class gathered to discuss the scale models for their paddle board designs. Most students created 1/10th scale prototypes while one group went with a 1/5th size. As we talked about how the features of each form would affect the performance of the board, we decided to conduct a test in water. The tide was out, which allowed us to find just the right tidal pool in which to conduct our tests. Everyone set their boards in the water and weighted them with water bottles. We knelt around our test-pool, pushing foam boards around and discussing how each reacts uniquely, but none contained just the right combination of qualities we were looking for. The flat boards were less likely to tip but were more difficult to propel. The v-shaped hull cut through the water but was easily tipped.
When the focus shifted from observation to the discussion, the kinesthetic students started playing with the boards like little kids playing with toy boats during bath time. One of the small v-shaped boards got lodged underneath the large flat-bottom board. Someone picked it up and said, “What if we align the small board down the center and see what it does?” Held by water tension, the boards stuck together. They placed the new design back in the water, gave it a shove, and EUREKA! We found the attributes we had been looking for, all along! Suddenly, a new energy and excitement came over the group and we spent the next two hours spooling up for the full-scale prototype.While the high school class continues to rock the design process, the marine class has been less successful. Work and duty schedules, island-wide travel restrictions for military personnel, and constrictive communication channels on base continue to inhibit young marines’ participation. Each week a new combination of students shows up, which makes continuity difficult to maintain. As I have pondered this development, I’ve wondered how to work around it. Rather than an eight-week program, one or two multiple-day intensive sessions might work better. If the program were to go all day over the weekend, and then during the next two evenings during the week day, scheduling may be more manageable. It is difficult to say for sure without trying it. A leader who is here long-term also has the advantage to scheduling sessions throughout the year. Although attendance is unpredictable, good conversations continue each week, and we all continue to learn from one another.
During some of my down time, I have been able to enjoy the island and local culture. Last week, I received news that a friend would be on island. I met him during a random pit-stop in Iowa, while on a road trip in 2003. Two or three years later, we randomly ran into one another, again, in Mainz, Germany. This time around, I heard through mutual friends that he was coming to Okinawa for a meeting. We caught up over Japanese curry for lunch, where I discovered that he collects pottery. I took him up to meet my good friend, Mitsunari Miyagi, who generously gave us a tour of his studio and 40 year old family kiln.
Miyagi-san is a traditional master potter. His grandfather was designated as a national living treasure for helping to save the traditional craft after WW II. When I previously lived in Okinawa, Miyagi-san was my neighbor. Even though we spoke very little of one another’s language, we grew to be good friends through art, baseball, and cooking (he’s a fan of bratwurst). One of my dreams is to open a gallery to show and sell the incredible pottery that Miyagi-san and other Okinawan artisans produce.
In my last blog post I proposed that the “involvement of art, interactive-critical thinking and processing seem[s] a key interpretive element for larger topics of access, understanding and analyzing the purpose and effect of genetic engineering experiments.
After two additional weeks of reflection, observation and visual protocol interpretation drafts, I don’t believe that the “involvement of art, interactive-critical thinking and processing just seems a key interpretive element-
I avidly believe it is.
Up until two weeks ago, high school students that are taking part in the Genspace iGEM team had been coming to the lab to do serial dilution tests (test the survivability of e.coli after different time increments of dehydration followed by resuspension and plating onto agar- essentially, rehydrating e.coli samples to see how well they grow after different amounts of time being dehydrated as a basis of comparison to be executed with tardigrades-testing this water dwelling, eight legged micro animal’s ability to survive under dehydration conditions due to certain genes. Identifying and isolating these genes for potential use in the production of vaccines- allowing vaccines to retain effectiveness in the presence of heat when traveling to high temperature countries lacking access to certain vaccines is an ultimate goal of this project). They have also been isolating tardigrades (essentially extracting them from the water and moss they live in) and considering utilization of the CRISPR technique with the tardigrades. Twice a week and beginning two weeks ago, everyday, the high school students come to work on this project during which I participate and observe. Participate to understand protocol processes, teaching methods + mediums for teaching, how students are learning and perhaps integrate another viewpoint- ex: commenting on changes in transparency of agar interacting with bacterial colony growth which results in light (when the petri dish is held up to be seen more clearly) highlighting certain “focal” points of this circular, 9 ” radial composition.
Common responses to these comments I make include but are not limited to: smiles of acknowledgement for the comment (I find these a bit funny and endearing), comments like “oh yeah! cool!” and “huhs” followed by what I have hoped to be looks of pondering, pondering alternate methods of viewing physical aspects of results/protocol steps.
I muse about ideas and reactions to my visual interpretations within the lab context of collecting quantitative data for a “what does this mean and how will it have subsequent effects in the minute steps that add up to addressing a broader exploration/topic” versus a “what is this now and how can it be understood outside its current context” mindset.
How can alternate forms of interpretation such as poetry, process and visual similarities with patterns in literature, bee flight paths, people’s tracked habits, etc. patterns allow one step in an experiment, one petri dish, be appreciated and understood outside of the exclusively quantitative? However, that being said, one could argue the opposite- that all patterns are only able to become recognized as patterns due to their calculable, repetitive nature which allows us to quantify the image, action, anything; thus patterns fundamentally are the summarization of quantification? and can identified repetition ever be completely fixed? A habit, predicted flight behavior of bees, predicted and actual growth rate (number of colonies predicted for growth) and cell behavior with the uptake of certain plasmids, etc. exist as predictable as a pattern due to quantification but within a statistical range. I’ve come to better understand and believe in the idea of maximum 99.99% accuracy. Results and protocols in the lab are treated meticulously and done in repetition in order to set up conditions for accuracy however innumerable factors such as the nature of the human hand confirming human error, changes in environmental factors and the constant changing responses of living organisms means that prediction maintains variability, quantification exists within a range of error thus meaning pattern (summarized quantification) must be expressed through a range in order to be represented/explored/interpreted “accurately.” How do we interpret range in this context? I think of it as integrated multiplicity of interpretations. Multiple translations outside of numbers and observational text capitalizing on the 0.01% bias. So let me rephrase: How can considerations of quantification (pattern) be expanded to regularly necessitate interpretations besides numbers and observational text? In order to be “regular and intelligible form or sequence” as described by one definition in Oxford Dictionary, a pattern must undergo multiple forms of translation to be understood. Translation, interpretation and the infinite concept of languages, my friends.
During breaks in setting up experiments- waiting for new agar plates to cool and set, solutions to dehydrate, etc. I’ve asked a number of high school students about how they understand and interpret content taught in the lab- tardigrade anatomy, CRISPR basics, 3A Assembly protocols, etc and what “type” of learners they perceive themselves to be. One student noted the importance of color in cognitively differentiating content within written and drawn information. “Writing becomes a blob of lines and color that mixes together” in an undefined way in that student’s opinion. Intentional color and alternating use of visual and written content she agreed may help her better interpret what is being taught. Upon my suggestion of “icon” visuals to piece together protocols with, in conversation with a small group of students, one student acknowledged that while icons could potentially simplify protocol building and interpretation, icons = another language such as hieroglyphics which adds an additional step of time and translation. Additionally, protocols are different lab to lab (similar to cooking- similar or same end result, minute differences in protocol peppered throughout) – meaning standardization is difficult. Work initiated and being done by the Synthetic Biology Open Language, a project and initiative funded by the NSF, federal agencies and other sponsors, started a readable visual simplification of genetic parts, devices and systems. While the symbols facilitate interpretation of certain genetic parts well, they don’t address the next step of ‘protocol’ and piecing a protocol together. (below from http://sbolstandard.org/visual/)
I had a great talk with one of the cofounders of the lab around the evolution of interpretation and languages in synthetic biology. Essentially it’s all about the development of “languages” he said (as I have come to understand myself as well). In order to expand rate and quantity of not only synthetic biology lab work, but also any lab or “hand-crafted” work as he said, languages for facilitating this work must be expanded upon. With hand manipulation of a majority of elements in an experiment comes human error, problematic experiments, confusion on what went wrong and decreased rate of results. In order to increase accuracy and efficiency, attempts through standardization have resulted in the recent development of many programmed operating languages developing to be read and carried out by a computer. The day when a protocol can be electronically sent from one computer to another to then be carried out by that computer seems to be approaching. This development of automation points to potential increases in productivity, thus allowing not only for expansion of biotech companies and more engagement in the DIYBio realm due to decreased necessary time investment, but at a fundamental scale- this allows people to spend more time ideating, conceptualizing than carrying out repetitive protocol steps in the lab. I find these developments of programmed languages for synthetic biology exciting however potentially limiting? Will understanding of actions being carried out from a protocol by the computer and the meaning / effect of those actions be hindered by the ease of technology’s commanding role? And how does this type of development affect the public without extensive understanding of science least synthetic biology, their process of learning in the DIYBio, Synthetic Biology communities? Could these communities become perhaps commercialized in unwise ways because the language containing the knowledge about what’s happening to those cells is encrypted in a code that makes executing protocols concerningly easy (touch of a button). With generally ok national public engagement / understanding in the sciences, does this engage or disengage people? I feel the simultaneous development of visual languages is imperative to address educational aspects of the Synthetic Biology community- facilitating understanding while efficiency is increased.
While at Genspace, I’ve come to recognize difficulties it and other community bio-labs face as nonprofits- similar to familiar challenges for all nonprofits. A wonderful yet potentially difficult aspect of a space in which everyone interested in taking a class and becoming involved in the community is welcome, is that unsurprisingly multitudes of collaborations, projects and ideas come out of this space each year. However, as is such with “personal projects,”and funding challenges at times, the completion and documentation of ideas/projects sometimes lacks. A really exciting project started by Genspace’s 2014 iGEM team is Open Lab Blueprint, a site for aiding the creation of community bio-labs, including a proposal for a lab protocol platform. While started, it was never completed due momentum slowing after the competition deadline. I’m excited to be talking with a designer next week about the platform called “Bioglyphics” and plans for its future development.
This week’s title “That which I cannot build, I cannot understand” was heard in the lab and is a take off of Nobel Prize winning physicist Richard Feynman’s quote: “What I cannot create, I cannot understand.”More insight on this quote to come in the next post.
Plans for upcoming week:
Continue protocol drawings and equipment use standards to make a booklet for beginners in community biolab classes such as the beginner biotech class at Genspace.
Write interpretations of lab protocols- free verse poetry.
Consider questions, prompts, topics to be considered as alternate methods of interpretation and integrate them in booklet.