to Navigate “Contributing” : making & research flows – Callie Clayton / BFA TX ’17
Patience.
Plainly, what is research? and what does it look like for a visual learner, thinker?
Observation, writing, sketches, proposals
and patience.
What is the most effective and needed method, interpretation, translation I can provide in a community bio-lab? Thinking, sketching, proposing, and the key element; starting over has occupied a majority of my time these past few weeks.
The message and purpose of Genspace and most community bio-labs is to teach lab techniques and concepts surrounding the creation and evolution of the biotech movement to the public. In a past survey, a majority of Genspace class attendees would prefer taking a hands on class versus exclusively lecture + discussion. “Hands-on” or kinesthetic learning represents the body acting out motions, eye-hand coordination and not only physically, but also visually understanding processes.
And so, recordings or translations of these physical motions (pipetting, vortexing, etc) in visual 2D forms seems imperative to connect
1. written lab procedure with the
2. physical execution and finally
3. effect of the protocol (purpose and “expected” results of the experiment/protocol)
While participating in a beginner biotech class, my notes have consisted of understanding the details associated with teaching processes such as DNA Isolation and PCR (polymerase chain reaction- process of amplifying extracted DNA to create many copies of a specific sequence of DNA in order to look at the nucleotides/amount in the DNA sequence) and transformation (occurs naturally when e.coli bacteria bond with other e.coli to transfer plasmids through hair-like protein tubes called pili) this process allows for the alteration of a cell through the transfer of genetic information by a plasmid artificially and in the case of this class- we made an e.coli culture that expressed red fluorescent protein meaning it glowed red and ampicillin resistance. Focus of observations to work with have included:
- What are the teaching methods?
- How do class attendees absorb this information?
- What are the key details to include in effective visuals outlining a lab protocol?
(Such as touching the pipette tip to the side of the tube when pipetting out a very small amount of liquid, such as 1 microliter, due to the surface tension of the liquid preventing it from easily exiting the pipette tip)
- What metaphors seem to expound and explain processes?
- What questions are class attendees asking?
An iGEM project completed in 2014 by students attending the University of Paris-Saclay revolved around the representation of objects- questions of reality brought up by Rene Magritte’s painting, “The Treachery of Images.” This painting displays a painted pipe and the words, “Ceci n’est pas une pipe” under the pipe which translates as “this is not a pipe.” The project consisted of genetically modifying e.coli to produce the
“fragrance of a lemon and simulate the ripening process of a lemon by changing its color gradually from green to yellow. A mixture of bacteria and solid growth medium will be moulded in a lemon shape: it will smell like a lemon, ripe like a lemon and look like a lemon, but “ceci n’est pas un citron” – this is not a lemon… or is it?” http://2014.igem.org/Team:Paris_Saclay
This example project utilizing genetic engineering was brought up and briefly discussed in one of the classes. The response from class attendees was engagement of curiosity in a scaled out form. While it seems a majority of questions during classes revolve around specific techniques, ethics of all different types of GMO’s, CRISPR and press, this involvement of art, philosophical questioning seemed a key interpretive element for these larger topics considering genetic engineering.
Can art facilitate removed, wide- perspective processing of technology and ethics?
Is science able to quantify art is some form?
Suggestions for classes I’ve been thinking about and proposed include:
- Including more examples of the effect of genetic engineering techniques such as transformation through plasmids by talking about art/design related genetic engineering work in order to facilitate better understanding of the effect and possibilities of what class attendees are learning on a basic scale. Art perhaps serves as a neutral ground between the realms of research and product.
- Including teaching tools that physically represent the idea of biology as building blocks. Utilizing more hands-on tools to fill in steps of kinesthetic learning; content that is: 1. orally presented 2. written 3. drawn out 4. absorbed through visual diagrams (a key aspect I’m working on) 5. enacted with hands-on “building blocks” 6. procedure executed in lab and then repeated in opposite order to ensure understanding of the role of all reagents and organisms.
- A “Question” page on the Genspace website and social media pages that stores questions to be answered on community nights such as the PCR + Pizza night. Questions could revolve around misconceptions of synthetic biology in the media, genetic modification processes, etc. After questions are answered on those community nights, icons on the “Question” page when clicked could expand with a thorough answer. This suggestion came out of the observation that people come to the lab however what do these class attendees leave with besides a series of written processes, protocols and written results in terms of learning take-aways? How can people continue to be involved with Genspace after leaving the space? and how can questions be more efficiently addressed and engage people outside of the direct lab space in a way that would encourage them to come to Genspace?
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Workshop in relation to “Interpretation and Translation”:Artists/Designers/Public interpreting simple lab procedures such as DNA extraction to be featured with open source written protocols on sites such as “Open Lab Blueprint.” http://2014.igem.org/Team:Genspace/Project/Open-Lab-Blueprint The course of the workshop could be slower paced and more question based in order to facilitate sketching or additional note taking for interpretative making. Essentially, this workshop could facilitate an amassing of visual and written open source lab protocol content in a variety of interpretations in order to accommodate varying learning styles.
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Workshop revolving around creative writing and designing or interpreting lab protocols and procedures, perhaps “Storytelling of Lab Protocols through Poetry; how lab procedures and experiment results manifest in a literary form.” Evelyn Reilly, an ecopoet writes free verse poetry revolving around material and chemical compositions of man made materials such as Styrofoam in a form reminiscent of lab procedures. Poetry and lab protocols could be compared / contrasted and then merged in a literary form.
As I have continued to observe progress and lab protocols/ methods used by the Genspace iGEM Competition group, introductory biotech classes each week and interact with new-comers to Genspace during a “PCR + Pizza” community night and Kombucha and Ginger Bugs Fermentation Workshop (exciting research on the health benefits of fermentation for a range of health conditions, one of which is autismhttp://www.contrabandferments.com/– check out “Missing Microbes” by Martin Blaser http://www.nytimes.com/2014/04/29/health/missing-microbes-how-antibiotics-can-do-harm.html and a crowd-sourced, citizen science based project on mapping the human gut http://americangut.org/) I’ve focused my work on sketched visual interpretations of lab protocols to be used in classes and ideas around making this a more accessible space– the latter I believe is closely linked to visual communication and aesthetic of branding and communication to the public.
Focus Questions:
- What learning techniques / answers are not being communicated well?
- What isn’t being talked about in relation to Genetic Engineering?
Thanks y’all- stay tuned for more thoughts on under utilized forms of visual interpretation and considerations of the “wisdom of the crowd” in relation to current events.
Callie
What is a Biofeedback /Bio-responsive Game? | Boston Children’s Hospital | Yuko Okabe, BFA Illustration 2017

Neuromotion logo
With another two weeks having flown by, I’ve encountered several enlightening, challenging, and overall eye-opening experiences. To summarize quickly here, I was able to meet and interview two patients about how they felt about a character that could support them through this game. I also met with the hospital’s Psychiatry Assistant Director of Outpatient, Dr. Lauren Mednick, as well as Director of the Developmental Neuropsychiatry Clinic, Dr. Joseph Gonzalez-Heydrich (one of the co-founders of Neuromotion along with my supervisor). I also spoke with an art / expressive arts therapist who gave great advice about unconventional therapies and how mental health therapies are perceived in society.
However, for this post, I realize I should properly illuminate some details about biofeedback games, and their place in contemporary healthcare.

Little Henry in beautiful clip-art quality.
Imagine this: a young boy (let’s call him Henry) has a hard time coping with his outbursts associated with his ADHD and anxiety disorder. With his parents exhausted from finding suitable therapeutic coping skills, they hear about this new intervention: a biofeedback game promising successful emotional regulation and strength-building.
Luckily, Henry has the chance to test this new game in the works. The small group running these test pilots meets with the young boy and his mother: they help him get set up and they give him a small heart monitor to put on his wrist.
Henry’s mom explains to his son that he has to keep calm and control his heart rate to perform well in the game. However, not really understanding (or perhaps not even listening) to his Mom’s advice, Henry delves right into the experience.
The platform has several mini-games to play. Let’s say Henry chooses the first one on the list. When it opens up on the screen, it looks like any normal game—the only weird thing is that there’s a small speedometer looking image on the bottom of the screen. It has the colors green, yellow, and red. Right now, an arrow pointed to the green zone.

Henry’s heart under stress in detailed Shutterstock quality
The game starts off easy. But pretty soon, as the game starts getting harder, Henry starts to get more and more flustered. And something surreal happens. As his heart rate rises, the game starts to spaz uncontrollably. He thinks its glitch, but he realizes that it’s too planned and consistent to be just that. Looking back at the speedometer thing, he sees it’s at the furthest point in the red zone.
Henry loses the first game, and he’s very frustrated. But his mother says, that if he stays calm, the game will work normally and won’t turn against him. So Henry plays again, doing his best to stay calm. When the game starts getting more intensive, he starts to lose control of the functions. He looks over to the “speedometer” on the screen, and it’s inching into the yellow.
So he takes a deep breath. As best he can, he clears his mind, relaxes his muscles, and keep going.

Henry’s heart once he learns to control his emotions during play!
Henry gets much farther into the game. Though the game doesn’t get any easier, he’s able to regulate his emotions better. He constantly glances over at the bottom of the screen, doing his best to stay in the green zone. Here, Henry makes the connection: he understands the relationship between controlling his emotions and controlling the game. He can visually see his heart rate change on the screen, and this gives him agency of his experience. As his heart rate rises, he loses control (like in real life). When he stays calm, he can master his experience. This would be the challenge for all the other games on the platform as well.
This is biofeedback in game form. And this is the innovation behind Neuromotion.
To provide a formal definition:
Biofeedback is a technique you can use to learn to control your body’s functions, such as your heart rate. With biofeedback, you’re connected to electrical sensors that help you receive information (feedback) about your body (bio).
This feedback helps you focus on making subtle changes in your body, such as relaxing certain muscles, to achieve the results you want, such as reducing pain. In essence, biofeedback gives you the power to use your thoughts to control your body, often to improve a health condition or physical performance.
From http://www.mayoclinic.org/tests-procedures/biofeedback/home/ovc-20169724
The Neuromotion team’s ultimate goal is to help control emotional “dysregulation” in children struggling with mental disorders and symptoms. Genuinely, they believe that in order for children to truly gain control of their emotions, they need to train their mind and body to handle stress levels; they need a platform that helps enhance motivation and create a more effective learning experience.
On the Neuromotion website, they express:
Children are expected to control their emotions better as they get older. If they fall behind in emotional control either due to out of control anger or anxiety, this holds them back from succeeding socially and academically as they should. We believe that focused practice of emotional regulation allows children discover for themselves how to control their emotions better and that repeated practice of emotional regulation strengthens the brain connections that control emotions.
… As a society we badly need such tools so we are not forced to rely so much on medications to dampen anger or anxiety in our children. Medications can reduce anger and anxiety but they do not teach a child the skills that might reduce their need for the medications. Our work is aimed at reducing the push to put children on psychotropic medications by providing effective, affordable, and accessible alternatives.
From http://www.neuromotion-labs.com/

2010 – original game prototype, called RAGE-control with a heart monitor connected to the pinky. Read more here.
My focus, to reiterate, is to think about the “outer” part of the game (which we call the metagame). There, we need to find a convincing and engaging way for child users to navigate from game to game with ease and conviction. A character can act as a guide, coach, friend, etc. to help monitor the child’s progress and keep track of goals. What we need to think about further is what would really draw a child to this game? Truthfully, some kids would be reluctant to do anything that calls itself “therapy.” How do we gain their trust? How can we be helpful as well as respectful to their age? Also, some kids with emotional issues are not even convinced they even have these problems: we have to work around these potential scenarios to reach as much of our audience as possible. Because of these questions circling over my head constantly, I have to be aware of the introduction, the delivery, and involvement of this character.

2015: Biofeedback Explanation. Read more here.
Also, one of the most important aspect of this game is to make sure the child feels like they have control of not only their emotions but of the experience. We live in a society (or just a world) where children have very few choice in situations. This becomes especially apparent when a child has sort form of disability; many schools do not have very effective policies in place to support these individuals and students and families endure through painful measures to find the best quality education. The lack of control makes it absolutely frustrating. Sometimes, children can’t help but contemplate why the adults in their lives can’t help them as much as they could.
But maybe that’s unfair to say. Adults make mistakes just as children do, but older people get more backlash for negligence or missed research. It’s just the age standard we have in society—which makes sense I suppose. In the end, what matters is that good-even great, amazing-research has been brewing in many parts of the world and Boston Children’s Hospital and Neuromotion have been tackling some of the toughest problems and solving them with care and creativity.
This reminds me: before officially starting my internship, I met the Neuromotion team back in May just to get introduced. After sitting down with my supervisor, Dr. Jason Kahn, he told me this:
You’re going to fail an awful lot. But you know, failing means you’re doing something. I can speak from experience so don’t get discouraged.
That’s probably the most comforting advice I’ve received in a while.
I’ll follow-up with another post to talk more about research and some ponderings.
Until then, have a good day!
Cheers,
Yuko
“I’m like an astronaut who’s spent a lot of time in space but is still pondering the nature of the universe”: My Introduction to BCH | Yuko Okabe, Illustration BFA 2017


The above quote was taken from one of the responses I got from my teammates to the question, ” Would you consider games as an art form? A narrative form? Why?” Earlier in his answer, he also reflected:
Games are interesting (to me, at least) because they cause your mind to twist, to try, to explore places that aren’t intuitive right in front of you. They force your mind to grapple with things in ways that aren’t the default way… Maybe games can activate neural pathways that are there but underused? Maybe games can rewire behaviors? I think it’s fascinating.
I asked a number of questions like this to my internship teammates this past week, and all of the answers have been insightful, witty, and very honest- I wish I can share them all! I think it goes without saying that I feel very baffled and grateful for such a community that has opened its doors to the likes of a curious little Illustration student like myself.
Just to provide a bit of description, for the next ten weeks (or nine now) I will be collaborating with the Boston Children’s Hospital and their Psychiatry Department’s start-up called Neuro’motion to help develop characters and narrative to accompany their mobile therapy games. My supervisor and I came to the agreement during my Maharam application process that children would be more stimulated to engage in therapy if they had a welcoming character to accompany them on this metaphorical journey. The point is to design someone who can be a coach and even a friend; a human or creature who can track their progress and be there to give help. To go about this research, I will interview individual children as well as gain feedback from hospital staff regarding psychiatric practices and its sensitivities.
A First Week: Meetings, Introductions, and Fun People

Home space for the following weeks.
To illuminate on my initial experiences, on the very first day, I met up with my supervisor at his office space a few blocks away from the main hospital. After some quick tours and introductions, we sat in his office space which he shares with Neuro’motion’s software engineer. Both of them asked me to think of three things 1) Deliverables to the Team for Week 1, 2) How to Interview Children to Gain their Feedback, and 3) Questions for the team.
I took these tasks and organized my answers into a Powerpoint ( selected slides below). I explored themes around character design while also trying to apply some innate therapeutic senses into my reasoning. I wondered how to depict the character as “strong” and how that would compare to a character that would be either “comforting” or even more abstractly “heroic.” What sort of personality would best help guide a child through therapy? I also wondered what sort of resistance a child could have towards a main character: “Why should I listen to him/her?” “How do I trust them?” “Will they make me feel stronger?” “Will they make me feel too dependent?” Coming from an Illustration background, I’m interested in learning the finer and more sensitive points about creating this character, and how he/she/they can both represent and advocate for an audience of children struggling to control their emotions.
I’m scheduled to speak with the Children’s Hospital’s outpatient adviser next week so that she could help me organize my thoughts about how to go about interviewing and speaking with her patients. I have ideas to make it an interactive dialogue by having drawings and word associations to help the child visualize who their ideal “coach” would be like. I guess there’s also the question to how much depth the character should have. Should the character be 100% confident all the time? Should the character be more attuned to a child? Should they be deceivingly weak but end up being strong? These are my hovering questions: it’ll be interesting what feedback the kids will have!

A selection of character silhouettes I created for my first interview stages: “Which character seems strong to you? Why?”
Back in May, I actually met up with the team just to get introduced to the hospital setting so I already knew everyone in the room. Nonetheless, I was both overwhelmed and fascinated by all of the high-speed and articulate business-speak that these guys whipped out onto the table. Of course, in the foggy and looming universe we know as the “real work world,” this obviously happens all the time. But, being the scrawny collegiate with just a summer sublet and a handful of RISD workstudies to my adult name, I found (and will continue to find) these meetings super eye-opening and helpful.
When it came to my presentation, I admittedly felt a bit strange transitioning the topics from marketing and product testing results to my artsy thinking around character designs. But it was pleasant to see how interested and excited everyone became. They also appreciated the questions I had to the team and encouraged me to ask more along the way.
There’s a lot more I could reflect on, but I’d rather not overwhelm my first post. However, I would like to share a sweet video about Hospital Empathy I learned about from a required “High-Reliability, Error Prevention Training” I attended this week. Though more geared towards employees in the clinical setting, it was fascinating to get some insight and first-hand knowledge and transparency of the Hospital.

A snapshot from the video Empathy: The Human Connection to Patient Care
I will update in the coming weeks about my findings after interviewing patients. Also, here are a few Q&As from this week ( I summarized answers for my own purposes):
What are the most vital components to successful therapy? What needs to be improved upon?
- Self-efficacy
- Seeing and celebrating progress
- Supportive environment
- Building external supports
- And then slowly taking away scaffolding
- Good relationship
- Invested therapists
- Difficulties
- Hard to measure outcomes with therapy
- Hard to tell “good” therapy
- How to be a successful therapist
- Clients become skeptical
- Building external supports
How do you balance a child’s desires with what a parent/clinician/(teacher) says is best for them?
- Convince that they’re playing a positive role
- Kids’ desires and parents’ desires are one in the same
- Kids often realize, by being in therapy, that something is “wrong”
- they want to be “normal”
- Sometimes, a concordance about “presenting problem” and what is “clinically best”
What are three things a child should have to be truly happy? How has this changed since you were a child?
- To feel loved
- To feel safe
- Growth
- Intellectual
- Emotional
- Physical
- The “Self”
- Freedom and space
- Exploring interests
- Material answer
- Blocks, legos
- Access to water
- Something to read
- “80s, early 90s, kids could be bored and that let them think about things. Now it’s really hard to be bored.”
- Basic necessities
- Maslow’s hierarchy
Cheers,
Yuko
Final Thoughts, Goodbyes, and Dyeing Trying – Emilie Jehng TEX ’16
I must first and foremost apologize for how long it has been since our last post! It has been a little over a month since Lyza and I have returned from our summer abroad in the Philippines, and I have finally been able to process all that we’ve seen and done this summer!
Our final few weeks in the Philippines were, as expected, rather emotional. In between our monofilament woven fabric not being sewable, flash storms dictating our work schedules, and emotional goodbyes, our final weeks felt like they were moving far more rapidly than those prior.
To quickly sum up what happened those final weeks, it must be known that thick monofilament and raffia woven fabrics will not sew!! Our initial plans to work with this fabric, to create a textile directly reflective of the community’s marine-based economic past and raffia-based current situation, proved futile when our handiwork began to fall apart in our hands as we tried to sew this fabric.
Very quickly we had to make decisions and begin new operations. These fabrics would have to remain as purely decorative; they would become scarecrows or wall-hangings. We then decided to collaborate with a local crab trap weaver to develop crab trap and fishing net bags. What began as a few rough sketches to Pandan’s local crap trap maker, Dodong, eventually became a system. We would talk to Dodong about our ideas for the bags, and he would be ready with them the next day. Particularly exciting was when Dodong began presenting us with his own designs, or with bags embellished with coconut husk beads his wife had made. To see this creative spark in him, that in itself was encouragement enough.
All the while during this emotional time, Lyza and I were scrambling to get our diary entries sorted in time to print the book we were working on, “Dye Trying”.
An excerpt from the book:
“wed aug 12 emotional goodbyes
It is our last day in Bohol and we are leaving the loom weavers the same way we came, with meryenda; we are having pancit.
The first goodbye we had to say was to our island staff and boat crew. With a heavy heart we said goodbye to Neneng, Rose, Genaro, Ompong, Botyok, and Metring, and boarded the boat to head toward to Tubigon for the last time.
Upon arriving at the loomweavers co-op where we were greeted by Trina and presented a card of thanks from the co-op. We had our pancit and had to say goodbye to the co-op and those such as Victor, Peter, Ronillo, Stephen, Don-Don, Misael, Amay, Ruth, Carmel, Erning, and Fidel, who had helped us so much.”
Our nine weeks were not nearly enough time. Although our initial plan went awry, it was our second plan, of working with Dodong, that made our initial goals, of connecting with both the fishing community and weaving community a success.
We leave the loomweavers co-op with 10 scarecrows, two wall hangings, 7 backpack prototypes, and the hope that they will continue to explore the ideas we have only begun to explore.
We are not sure whether or not the co-op will decide to further pursue the idea of the fishing net and raffia bags, but we can only plant the seed and hope that it the preparation that went into it will be enough for it to germinate and grow.
The talented and sharp minded people we were fortunate enough to work with in Pandan and Tubigon have us leaving feeling positive. We hope to return to Pandan in a year or so and seeing the fishing net bags worn by the community.
Since returning to the states, Lyza and I have exhibited a book featuring dye recipes, diary entires, and observations published by Hardworking Goodlooking, and exhibited at the New York Art Book Fair at MOMA PS1.
Design Thinking Workshops at the Collaboratory
During September and October, I and the Collaboratory Team facilitated a series of workshops to expose ourcolleagues in the Bureau of Educational and Cultural Affairs (ECA) to design thinking. I wanted them to experience the process for themselves by applying it to a day-to-day challenge. I hoped that the connection to their workflow would demonstrate that design thinking can thrive in the ECA context.
When asked what design thinking is, I now say that it is a creative process for identifying and solving problems that begins with people and ends with solutions designed to fit their needs. There are multiple frameworks out there for understanding this process. The one I’ve found to be most helpful is the Human-Centered Design framework as articulated by Ideo.org’s HCD Toolkit. This is the resource that I leaned on while developing workbooks for ECA’s design thinking workshops.
During the workshops, I had 90 minutes to get through as much of the process as possible, to offer a sense of completion to each group of 16-20 at the end of the session. Before meeting, I asked participants to submit topics or challenges they were working on so that I could craft a design challenge that would be relevant and productive to solve.
The HCD Toolkit breaks down the process into three steps: Hear, Create, and Deliver.
During the Hear phase, a team of human-centered designers define their challenge, share existing knowledge, question their assumptions, and go into the field to conduct research with the goal of empathizing deeply with people they are designing for. In the Create phase, the design team looks for patterns and insights in their research and uses them to isolate opportunities for brainstorming and prototyping new ideas that respond to their design challenge. After refining their ideas through multiple rounds of prototyping, the designers move to the Deliver phase, where they map out their implementation strategy and timeline and plan their first mini-pilot.
Throughout all three phases, feedback is incorporated into the design team’s process, which helps them to decide whether their ideas are desirable, feasible, or viable. The best solutions at the end of the process have all three of those elements.
During our Hear phases, colleagues volunteered their knowledge about our challenge and began to empathize with their users. In the Create phases, it was fun to see federal employees drawing some of their many creative ideas on the walls and collaborating on role-playing prototypes. Each team experienced a brief, structured critique that helped them to build on their ideas with their colleagues. I was thrilled to hear that session participants were excited about learning more and continuing to explore design thinking. They reported back that they had surprised themselves with their own creativity.
One of my biggest lessons as a facilitator is that framing the experience is crucial. The design thinking process can make first-time participants uncomfortable, especially in the Department’s hierarchical government context where employees are often tasked with projects and don’t have much time to complete them. Projects that come across people’s desks can be driven by events, and employees need to be responsive and flexible. Asking them to step back and think about another way of doing work can therefore be a challenge. And yet, I learned that session participants were interested to learn about design thinking and try it out for themselves. It was my responsibility to encourage them and to build a safe, positive environment for vulnerability and exploration. I had to structure the session in a way that walked them into the brainstorming phase through warm-up activities and explicit rules for brainstorming, courtesy of IDEO. When I read the feedback from participants, comments like “positive encouragement feels good” made me think I was on the right track.
Signing off!
After an intense, roller coaster of 12 weeks in Delhi, I’m finally back in the US.
Just in time for this year’s A Better World x Design conference being hosted by RISD and Brown University, whose theme this year coincidently happens to be “Way-finding”. I was honored to be invited as one of the presenters and talk about to my incredible experience in Zamrudpur. The conference was also a great platform to interact with some truly amazing people and organizations about their works across issue, scales and locations. It is really interesting to see how that one word can have so many meanings and connotations and the countless ideas that stem from it.
In the coming months, I hope to share this work at some other platforms around Providence like DESINE-Lab’s Student lecture series, Brown & RISD’s collaborative Design+Health Seminar and RISD Landscape Department’s Spring lecture series. It will be interesting to discuss the project and the idea with fellow design community and receive valuable feedback.
Looking back, 2 months seems like a very short time to initiate a big change in the lifestyle and mindsets of people. But while short-term deliverables were set during the project, their impact was palpable soon enough and I was able to see changes myself. ‘Delhi Diary’, a local lifestyle magazine became aware of the changing face of Zamrudpur and published an article on our project. I’m still well in touch with Adhyayan and the children and keep getting updates from them. Its heartening to see that the project did not end with my leaving, they’re moving to planting winter vegetables in the beds, starting more art projects and the amazing group of girls from the neighboring Lady Sri Ram college who started off by volunteering to help with our murals around the village have started other programs with the children.
Leaving Delhi is always a bittersweet parting for me, made exceptionally hard this time. I received the sweetest goodbyes from all the children and parents and I realized just how deeply I’d been accepted into the community and their lives. If no one else, my own perceptions of such neighborhoods will never be the same.
Back in the US, I’m currently in the process of using the map created by the children to build a proper document to send to Amit in Zamrudpur. This will be a basis to discuss the more serious infrastructure problems of the community, which was never previously mapped out with respect to its physical infrastructure. Streets too narrow for the municipal trash collector trucks to traverse are highlighted, while we get a graphic document.
My summer with the community has definitely made clear my personal interests in community engaged design and place making, and the role of art and interventions as being as key to this end as pure architectural or urban design. With my relocation to Boston, and not wanting to lose touch with such projects even on the east coast, I’ve joined the Congress for New Urbanism (CNU) and Boston Society of Architects’ (BSA) Lab for Art in Public Places, both great think tanks engaging in Tactical Urbanism as a means of creating democratic urban spaces. I look forward to collaborating with some great designers and thinkers on interesting projects around New England.
– Zoya
A farewell to the Porvir office, but thank-heavens for Skype!
While my time in São Paulo this summer was very busy, the work with the innova+ project is really just beginning. My role at Porvir was to get this project off the ground. I established connections with our partners, created proposals and presentations explaining the project and drafted a plan for the initiative to continue moving forward once I was back in Providence. I also understood the inner-workings of an organization whose work I had always admired from afar. As school is just about to start, I am eager to continue working on the innova+ project, but this time more as an advisor to the team of journalists. The innovations have been submitted by the network of specialists we have gathered from California to London to New Zealand, and now it’s the journalists’ turn to take over in editing our content.
Before leaving, I also contacted a talented graphic designer (and self-taught web developer) to take on the job of creating the site for the final publication. Though our deadlines have shifted a bit more down the road, we hope to have the publication ready to go by the end of October. I will keep updating this blog with important news along the way, and of course, on the big day of the publication release.

Group selfie at the office
Some reflections on the topic of my research: What is innovation anyway?
I spent a good chunk of time this summer trying to define the term “innovation.” While I didn’t come upon any answers that I felt passionate about, my search has helped me understand some of my own concerns regarding education and the role of “changemaking” in a fast-paced world, where technology is making big moves and potentials for scalability of projects are expanding exponentially.
After much deliberation, we decided to let each contributing specialist give his or her own definition of innovation when submitting their suggested projects. This way, we will also learn how people define this concept, and embrace the idea that there may simply not be an answer to this question. In my own research for this semester, I plan to reflect on my experiences, both at RISD and beyond, to understand how I have applied my own design background into projects that will make a difference in the world. Designers are at a critical point in the working world, as we are trained to navigate between spheres of communication. To me, using innovative approaches to communicate ideas, solutions or even just a thought is the best application of design toward making a difference. The key is understanding all the components, and finding the best means to pull the parts together, making everything accessible to the players involved.
Below are a few of the definitions I came upon:
http://en.wikipedia.org/wiki/Innovation
Innovation is about finding a better way of doing something.[1] Innovation can be viewed as the application of better solutions that meet new requirements, in-articulated needs, or existing market needs.[2] This is accomplished through more effective products, processes, services, technologies, or ideas that are readily available to markets, governments and society. The term innovation can be defined as something original and, as a consequence, new, that “breaks into” the market or society. A definition consistent with these aspects would be the following: “An innovation is something original, new, and important in whatever field that breaks in to a market or society”.[3]
While something novel is often described as an innovation, in economics, management science, and other fields of practice and analysis it is generally considered a process that brings together various novel ideas in a way that they have an impact on society.
Innovation differs from invention in that innovation refers to the use of a better and, as a result, novel idea or method, whereas invention refers more directly to the creation of the idea or method itself.
Innovation differs from improvement in that innovation refers to the notion of doing something different rather than doing the same thing better.
I will continue to elaborate on my definition, but will allow it to happen organically. Afterall, the “lightbulb moment” is a glorious one, but the process is where the magic happens.
DC goes 3D

My colleague Corey Kilbane and I were experimenting with photogrammetry to 3D scan some of the museum objects on display.
Installing signage and steering conversations
As I enter the final weeks of my stay in Delhi and my engagement with Adhyayan, it’s really inspiring to see a distinct pattern of our interventions in the community.
This week we finally completed our big consolidated map of the village. The original piece is a 5’x4’ compilation incorporating the handiwork of many children at Adhyayan. Once the final piece was completed, I scanned and did a few layers of editing to make it printable. As a test, we have created two billboards versions of the community map to be installed at two of the 4 entrances in to the community. If successful, we will be adding more in the coming days.

An important aspect of my work has been to include the residents and seniors in whatever activity we engage the children with. For a project that involves a whole community, it is imperative to have an active participation of every group involved whether it is the children, the adults, the aged, men and women. Each group brings its own thoughts, strengths and limitations and is thus vital for the sustainability of any intervention. In our biweekly community meetings, I tried to bring to the discussions, different phases and issues that we have been trying to address.
This week’s meeting’s agenda was the claiming of ownership of the streets. It was a topic that we bring up time and again; to counter the disassociation and unaccountability of the littering problem but this week we were able to support the message with process images and results of our ‘art-bombing’ intervention. This was an experiment that received a mixed response. While on one hand, the residents love the art the children are creating in the streets, and its come to my knowledge that people have even approached them offering to hire them as profession mural artists to work on spaces in and outside their homes and businesses. Many residents on whose properties we created these murals, have taken great pride in the work and have taken ownership of the space, maintaining it, as its something created by their (the village’s) children. However, there were some spaces where despite our hard work of changing its character, in full view of the surrounding businesses, got reduced back to being an easy target for collecting garbage and betel nut spitting. It is an issue that I need to reevaluate our strategy towards.
In this meeting we also ‘unveiled’ the map in front of the community. It was a project that had required walking a tightrope of dealing with the historical monuments present within the community. We wanted to celebrate the rich heritage and history of the village by the presence and association of the 15th century Mughal structures present on site, while being careful of the delicate nature of their present status and the ‘illegal’ encroachment by the local residents. As I mentioned in a previous post my personal opinions about caged monuments and active engagements, yet I understand the residents’ discomfort in coming under the authorities radar regarding their occupation of the monuments, their cowsheds etc. However, I strongly feel that there is a need to acknowledge the immense heritage in the midst of which they reside.
The map serves as a visual celebration of the village and its legacy. For a community that doesn’t even completely show up on Google Maps, being denied the very basic acknowledgement of their existence in the urban fabric of Delhi, this ‘map’ serves more than a planning record of its physical structure. In having the children draw out their spaces, we created a rich visual of the life and characteristics of the village, in their recording of their favorite snack vendor to the shoe repair man to the location of Adhyayan to the square where the elders smoke their hookahs, the life and secrets of the community is introduced to an outsider. It’s a navigational welcome into the spaces and people of Zamrudpur.
We were honored to have a dear friend and mentor, Ravi Gulati join us for the meeting. He is the founder and head of an organization, Manzil for the past 20 years working on a host of issues in and around Delhi. Amit who founded Adhyayan was himself a student of Ravi bhaiya and started the organization as an offshoot of Manzil with a wish to share his own learning. He was instrumental in connecting me with Adhyayan and offered an invaluable wealth of advice when I started working on the project.
It’s also been over four weeks since we planted our first experimental urban farming bed in the reclaimed community park within the neighborhood. Inspired by the wonderfully rich growth of our planting, we’ve started work on another bed, with the hope to strategically keep adding more. While the village residents were initially slow in accepting our initiative of urban farming on their rooftops, seeing the actual proof of the ease of growth of our demonstrational beds and the richness of our yield has raised the enthusiasm exponentially. We are getting approached every other day by some resident wanting to know more about growing organic food on their rooftops and requesting our help to set up their beds. It is this interest and initiative on the part of the community that is most encouraging and the best reward of our hard work.
– Zoya
On pesticide
One of the most challenging aspects of advocating for pollinating insects is trying to defend wasps, hornets and yellow jackets. These insects are a crucial component of our environment, however, their aggressive temperament and willingness to sting make them appear a nuisance. Companies such as Orkin, Modern Pest Services, and Bayer, have capitalized on public fear of insects by offering a cheap solution; eradication.
Two big problems exist with this philosophy. The first is that insects are a necessary part of the ecosystems that exist in lawns and gardens. Not only do they pollinate flowers creating fruits, vegetables, and healthy, diverse vegetation, they also serve as food for other animals. To cut out a colony of 20,000 or more will certainly impact a garden’s habitat. The second problem is the method used to implement mass eradication. Typically, an extremely strong pesticide is sprayed killing the entire colony. These chemicals are not only toxic to the targeted insects they are also toxic to almost every other living organism. Some of these pesticides are already in the plant, systemically grown from the seed which is a problem to be addressed later this week.
Pesticides have certainly helped increase crop yield allowing humans to produce surplus food, however, a change of attitude is needed when deciding how to manage pests on a household level. Simply put, there is no safe pesticide. There will always be collateral damage around the area treated. Therefore, it is in one’s interest to use a more environmentally friendly application; one that is less harmful both to the person applying and the insects surrounding the treatment area. Often times, these solutions are simpler and less expensive than calling the Orkin man.
- Decide if killing the insects is completely necessary. Research what the insect is and if it is providing a service to your lawn or garden. For instance, wasps are beneficial in that they prey mostly on other insects and avoid human activity. The wasp is a nuisance only when it’s nest is in a home or near a high traffic area such as a porch or lawn.
- Look into natural solutions to dealing with the pests. Is there someone less frightened that might be able to help? Is there a way to remove them without killing them? This site has some great suggestions for lots of insects: http://eartheasy.com/live_natpest_control.htm
- Often times a local beekeeper will have good insight into dealing with pests. Give one a call. Check your state beekeeping association’s website for suggestions and information on local beekeepers. Beekeepers generally appreciate old time wisdom and are usually excited to talk to someone interested in alternative ways to solve modern pest problems. Some are also licensed applicators and will do the same job as an Orkin man safer and for less money.
- Know if you have any allergies to the insects and if so, ask someone else for help.
- If you have the courage to deal with the insects on your own, know what you’re up against. Wear protective equipment and use safe, environmentally friendly, non-toxic methods first. Keep in mind many insects return to the nest at night. This is usually the best time to deal with them.
- Think ahead through problems that could arise and try to anticipate them.
- Most importantly, BE SAFE. Make sure no children are around and have a back up plan should the unexpected arise.











































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